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Automatic Packet Hacker Idea

I am thinking of adding a tool for automatic packet hacking to gain access to the outgoing packets before encryption. It will work by placing a hook on the Winsock send packet function, then if the buffer for the send packet function is staying at a constant address it will set a hardware breakpoint, record the assembly writing the encrypted packet. If it is a rep movs instruction it will place a hardware breakpoint on the rep mov source address, until the assignment is not a rep mov command. Once it finds the function performing the assignment without copying from another address you should be in the packet encryption code. It will then place a hook at the start of the function, which will likely take a pointer to the unencrypted packet as a parameter.

To add handling of dynamically allocated buffers for the packets a hook will be added to the Alloc system call.

The point of this program would be a very quick and easy way to gain access to the unencrypted packets in a MMORPG game so that you can send your own packets, modify the outgoing packets, or monitor the outgoing packets. This could be used for making hacks, bots, and farmers.

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